SGP PHANTOM
Tactical Cyber-Security & Environmental Recon Hub
> DOMINATE THE SPECTRUM.
> MONITOR THE ENVIRONMENT.
> MISSION-READY HARDWARE._
Attention: Priority Fulfillment
This product is ready to ship. Unlike the SGP Card Mini, this product is shipped the same day it is manufactured. Each unit is handmade, which may take a few days.
The SGP PHANTOM is a professional-grade multi-tool engineered for pentesters, security researchers, and elite hardware hackers. Driven by the high-performance ESP32-S3 architecture, the Phantom is more than a learning platform—it’s a field-ready asset for digital and physical reconnaissance.
LIVE OS EMULATOR
Experience the raw interface of the Hacker OS v2.0 directly in your browser. This interactive canvas simulates the precise ESP32-S3 graphics engine and touch interface of the real hardware.
- Navigation: Use the on-screen scroll arrows.
- Selection: Click on menu items to launch apps.
- Return: Click the top green header area to go BACK.
CORE OPERATIONAL CAPABILITIES
ESP32-S3 COMMAND CENTER
Fully programmable silicon. Deploy custom payloads, automate scripts, and exploit vulnerabilities with the raw power of the S3 chip.
TACTICAL LCD INTERFACE
High-definition touchscreen paired with 3 programmable physical buttons for rapid tool deployment in high-pressure scenarios.
CBRN SENSING (BME680)
Beyond the digital. Integrated sensor for Chemical & Toxic Attack Detection. Monitor Air Quality (VOCs), Temperature, Humidity, Barometric Pressure, and Altitude in real-time.
SIGNAL DOMINANCE
Native Wi-Fi & Bluetooth stacks for wireless auditing, combined with a USB OTG port to hijack, control, and inject data into peripheral devices.
HIGH-FIDELITY VISUALS
Optimized UI rendering with over 263,000 colors for clear data visualization under any lighting condition.
LIMITLESS EXPANSION
Open architecture allows you to bridge external hardware and sensors, scaling your capabilities as the mission evolves.
FIRMWARE ARCHITECTURE & FUNCTION REFERENCE
Base functions that initialize the device and maintain the execution cycle.
- setup() Initializes hardware (display, I2C, pins, USB, WiFi, BLE) and shows the boot animation (Matrix SGP).
- loop() Main loop. Manages system state, screen timeout, power button, and calls the corresponding app using a
switch(currentState).
Functions responsible for drawing on the screen and detecting interactions.
- drawHeader() Draws the top green bar with the current app title and battery level.
- getTouch() Reads the (X, Y) coordinates of the touch panel.
- checkBack() Checks if the header was touched or the physical button (GPIO 0) was pressed to return to the menu.
- Arduino_IIC_Touch_Interrupt() Hardware interrupt for the touch screen.
- handleBootButtonGlobal() Detects clicks on the physical button (e.g., triple-click for secret mode).
Interaction with internal chips (IMU, clock, battery, display).
- writeRegister() Writes a value to an I2C register.
- initIMU() / readIMU() Initializes and reads the accelerometer/gyroscope (QMI).
- readRTC() Reads the current time from the RTC module.
- getBatteryPercent() Calculates battery level via analog pin.
- setBrightness() Adjusts screen brightness (PWM).
Generation of frequencies and sounds using the buzzer.
- playTone() Plays a specific tone.
- playR2D2() / playSiren() Emits droid-like sounds or an oscillating siren.
- playJump(), playCrash() Short sounds for the minigames.
- playSfx(id) Large sound library (doorbell, alarm, SOS, bomb, UFO, etc.).
Low-level functions to inject or read WiFi and BLE packets.
- wifi_sniffer_packet_handler() Captures all types of WiFi packets (counts beacons and deauths).
- wifi_probe_handler() Identifies Probe Requests looking for hidden networks.
- wifi_motion_handler() Tracks RSSI to detect physical movement of a target.
- sendDeauthPacket() Injects deauthentication packets to disconnect clients.
- sendBeaconSpam() Creates massive fake WiFi networks ("Rickroll", FBI_VAN).
- sendBLESpam() Spams fake Bluetooth notifications to Apple/Android devices.
- runAttackLoop() Keeps attacks active in the background.
Main logic and rendering of each "App" inside the watch.
- app_GamesMenu() Game selector.
- app_GameFlappy() Touch-based Flappy Bird clone.
- app_GamePong() Pong against built-in AI.
- app_GameTetris() Tetris (uses
checkCollision, spawnPiece). - app_GameSpaceInvaders() Space Invaders.
- app_GameSnake() Classic Snake.
Bridge functions for external libraries/headers.
- app_JBLDestroyer_Wrapper()
- app_SGPWired_Wrapper()
- app_FreeWiFi_Wrapper()
- app_Mouse_Wrapper()
FIELD RECON FOOTAGE
VISUAL RECON LOGS